super mario sunshine dolphin

The goo renders fine with EFB copies set to RAM.

Super Mario Sunshine @ 60 FPS. Fully Playable: Graphics and sound can stall for a fraction of a second between scene changes occasionally causing a slight sound stutter, again for a fraction of a second, otherwise no known problems. The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this).

Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable. The most cheats work either not, or there is a crash-emulations. I primarily used waifu2x, a free, web-based upscaler that uses deep convolutional neural networks, and I've gotten some incredible results out of it for certain textures, most notably the goo textures. The Gecko codes below work as a replacement for the NTSC-U or PAL versions. Watch in 1080p60 for the best experience! However, this code may cause other issues, specifically with the roller-coaster in Pinna Park. Perfectly Playable like on the console: 50/60FPS (PAL/NTSC) with DX9 plug-in and Recommended Configuration.

Here in Super Mario Sunshine, our hero Mario, Princess Peach, and Toadsworth are on vacation but Mario gets framed by a Mario wannabe villain named “Shadow Mario” (what a knock-off), and takes the blame for vandalizing the whole island, Isle Delfino, with graffiti. In newer Dolphin versions, an error has crept in, and that if I had during the game on the memory card save, and then save-game-state charging, and later a game was stored on the memory card would, there is an error, you can not play more of this to save memory card. Detailed Wiki and an active user community help with editing complicated settings, providing quick troubleshooting. However, the map screen doesn't make the game stutter as much. You should see your ROM in the software now. Playable!

Opening the map causes the game to slow massively until the transition effect is complete. I've used Direct3D9 and every speedhack enabled, with the exception of "Unable Destination Alpha", which makes the goo react weirdly.

The emulator can only transfer the console’s functionality to your PC, adapting the game files to your Windows version. Super Mario Sunshine is an excellent choice for emulation beginners. on the Isle Delfino just at the statue) lower than 20FPS in USA version, Fully Playable 15-25FPS (45-50FPS video) (PAL)--> 65-100% speed with DX9 plugin,Open CL,Disable fog.If you use EFB copy to texture you can play at 100% speed but sometimes you can have any graphics problem, Fully Playable 10-20FPS at 45 - 95 % seems to slow down when NPCs come on screen.

Watch in 1080p60 for the best experience!The current hacks work extremely well, and the game appears to be 100% completable using one version of the hack.

On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble.

When loading this specific level (for example, just after the cutscene with Mecha-Bowser), the screen goes black and nothing more happens. If you can’t find the title on the page, it’s not supported by the software. Super Mario Sunshine's current 60 FPS hack comprises of … Its gameplay is unique and new and will offer Mario fans something to dig in to. See issue 9087. On the website, you’ll see the name of the console and the drop-down menu that leads you directly to the package with adapted features. Fully playable; just completed this game using dolphin default settings, DX11 4x native, without anti-aliasing. Tested with (DX9). I'm trying to run Super Mario Sunshine, and it seems to run okay in menus but the moment I get into Isle Delfino, the frames drop significantly no matter what resolution I play it in.

No heat wave/blur (due to revision & personal preference). When loading this specific level (for example, just after the cutscene with Mecha-Bowser), the screen goes black and nothing more happens. Use DirectX 11 to fix the heat effect issue. Using a few hacks and game patches, Super Mario Sunshine can be made to run a smooth 60 frames per second in Dolphin.

But turn Scaled EFB Copy OFF if you get aliased/jaggy/blocky goo. Everyone just wants to be Mario – even his enemies. Other backends run just fine with perfect speed. Runs at perfect 60FPS most of the time, with random slight stutters and drops to 50FPS when goop is in the area.

No issues with red coins using the 60fps code (aside from coins clipping into environment but I think that's in the game anyway).

The boxes were invisible starting with 4.0-8388, but returned to the old behavior in 4.0-8450. Fixed with Arbitrary Mipmap Detection in 5.0-5745. Fully Playable at 1080p @30FPS with 4x native internal resolution and 8x anti-aliasing. Step 3. Ultrabook fan goes very fast, not ideal system for playing. Use WinRAR, 7-Zip, or another archive manager to unpack the files. Screenshots: Super Mario Sunshine GameCube ISO Info: Release Date: August 26, 2002

Super Mario Sunshine is a legendary console game with multiple PC adaptations.

The only issue I noticed was that sometimes the music hangs at the last note played, but this was solved by just resetting the emulator, or reloading a save state (so you can save state often to avoid this).

Each modification should be presented in brackets, with INI tweaks - here’s an example. Mixed with the enhancements in Dolphin, ehw modified Super Mario Sunshine to run at 60 FPS without doubling the speed of the game! Only issue is stuttering when opening and closing the map; otherwise perfect. Runs very well at a constant 25FPS with max graphics settings. There are no lingering effects after the map is open or closed, just the transition. Very occasional glitching of audio where music would be stuck on first note during level transition, fixed by re-entering a level. Click on the ‘Download’ to get access to the 7Z archive with the software EXE and additional files. See issue 9087.

However, this will make the sand a few other random textures appear more blurry in the distance. Fine at 50FPS and 50VPS with the DX9 plugin, not tested the DX11 plugin, and change the texture accuracy to fastest, enable OpenCL and OpenMP, disable fog, EFB to Ram, disable AA.

However, compatibility may extend to prior revisions or compatibility gaps may exist within ranges indicated as compatible due to limited testing. In newer Dolphin versions, an error has crept in, and that if I had during the game on the memory card save, and then save-game-state charging, and later a game was stored on the memory card would, there is an error, you can not play more of this to save memory card. However, this will make the sand a few other random textures appear more blurry in the distance. No glitches but very slooooow : 6FPS. See issue 7143. Works very well except for some audio stuttering during cutscenes. The game completely freezes after running for a while.

On a vacation away from the Mushroom Kingdom, Mario finds himself in a messy situation on the island of Delphino, where a Mario look-alike has been causing all kinds of trouble. 60fps or 16:9 code causes falling stars glitch, 'fix falling stars' code did not work but left enabled anyway, did not cause any issue on rollercoaster pina park levels. The only issue I had was with the "Scrubbing Sirena Beach" level: The game apparently didn't detect I had cleared all the goo.

The file has to be saved to the storage - you’ll be able to access it anytime and in any emulator. Fully Playable 30 or 60FPS forcing 16:9 widescreen.

Step 2. Frame drops only last for about half a second or so and quickly fix themselves. 1080p @ 60FPS, recommended settings - rare drops up to 50FPS, visible stuttering but perfectly playable and enjoyable! Fully Playable at 1080p @30FPS with 4x native internal resolution and 8x anti-aliasing. Game likes to crash randomly with the 60FPS hack, but enabling Synchronize GPU Thread seems to fix that.

To solve the problem, simply disable the code. The quality also depends on the ROM itself - even Super Mario Sunshine can differ from one file to another. Very playable 8-10FPS. Download Super Mario Sunshine ROM for GameCube and Play Super Mario Sunshine Video Game on your PC, Mac, Android or iOS device! Remove falling stars caused by 60FPS code by applying Minimum Camera Distance Gecko code by Ralf. Mario makes his debut on the Nintendo GameCube with Super Mario Sunshine. Dual Core and Idle Skip also enabled. Like the rest of the Mario titles, Super Mario Sunshine has its set of features that make it a really fun experience. Heatwaves appear okay when enabling scaled efb copy but causes blocky graffiti, no way to get smooth graffiti and higher resolution heatwaves as far as I know.

Smooth performance at 60FPS & 16:9 (using the codes above), no noticeable drops. Encounters "Failed to submit command buffer" during or straight after the opening scene with Vulkan, making it completely unplayable.

Fully Playable 30 or 60FPS forcing 16:9 widescreen. Compatibility can be assumed to align with the indicated revisions. I had to use Throttlestop because my CPU's clock is too low. Games plays perfectly. The game completely freezes after running for a while. Enabling Synchronize GPU Thread fixes the problem. 11-23-2011, 06:51 PM #1. Also works perfectly in widescreen with the same settings.

Mario is able to use Yoshi, the green dinosaur from Super Mario World, and can use him to eat birds and insects to produce coins. This title has been tested on the environments listed below: 2xMSAA and DX11.

Even if you have performed the configuration in general settings, keep in mind that each game is unique. In Super Mario Sunshine, Mario has a new gadget called the FLUDD which he uses to clean the vandalisms left by his enemy.

The effect is very subtle, and may not even be visible on your monitor, depending on its color reproduction capability.

GMSE01.ini overwrites default Dolphin configuration to use RAM, so if you start the game up with EFB copies on Texture, it still uses RAM, unless you change your settings in game play. Fully playable at native internal resolution and enabled OpenCL and Disabled Per Pixel Depth.

The most cheats work either not, or there is a crash-emulations. Heatwaves appear okay when enabling scaled efb copy but causes blocky graffiti, no way to get smooth graffiti and higher resolution heatwaves as far as I know. Some of the graffiti is fixed, but some can't be seen with this graphic configuration in use for Direct3D. Super Mario Sunshine on Dolphin - Download Link [HD] - YouTube Compatibility can be assumed to align with the indicated revisions. The graph below charts the compatibility with Super Mario Sunshine since Dolphin's 2.0 release, listing revisions only where a compatibility change occurred. Other backends run just fine with perfect speed.

Disable Lighting and sound Off for best performance. If your PC isn’t powerful, this mode won’t work. Only listed problem encountered was Debug Cubes, no crashes or map slowdown. Explore huge 3D environments that range from a lush waterfall paradise, to an exciting amusement park complete with a rollercoaster you can ride. - The Retro Byte, (1440p) Super Mario Sunshine Gameplay - Dolphin 5.0, Super Mario Sunshine 60FPS Hack (Official), Super Mario Sunshine - NVIDIA SHIELD Android TV - Dolphin Emulator 4.0-7947 (1080p) - GameCube, Let's Play Super Mario Sunshine: Part 1 (Dolphin - HD Texture Pack) (1080p HD) - Nintendo GameCube, Super Mario Sunshine ~Co-op Test~ (Dolphin) {5.0}, Super Mario All-Stars: 25th Anniversary Edition, https://wiki.dolphin-emu.org/index.php?title=Super_Mario_Sunshine&oldid=174689, Pages with active problems missing issue links, VersionCompatibilityVersion Template missing notes, Avoids improper graffiti behavior under Direct3D, Avoids crashing after long periods of play, Fully Playable: 50-60FPS with DX9 plug-in, OpenCL Enabled and Recommended Configuration.

Tj Ott Wikipedia, Boogie Parker Race, John Coleman Net Worth, Prêt A Porter Movie Final Scene, Amy Porterfield Net Worth, Sky Go Hdmi Hack, Neighbor Au Prompts, Hasan Piker Age, Acorn Tv App On Lg Smart Tv, Vietnamese Calligraphy Generator, Krazy Island Shih Tzu, The Silencing Weapon, Highfield Dinghy Chaps, Ladbroke Grove Female Singer, Plante Du Sahara Qui Vit Un Seul Jour, Almond Biscuits Recipe Mary Berry, How Did Drake Get The Nickname Drizzy, Zuko And Suki, Tabletop Simulator Custom Figurines, You Are Too Much Korean Drama Ending, Pet Mole For Sale, Jeux My Little Pony Gratuit En Ligne, Ranger Z185 Colors, Do Deer Sleep Together, Hale And Pace, Rummikub Rules Joker, Reading Like A Historian Pdf, David Visentin Home, Ace Of Pentacles, Even Me Triumphant Quartet Sheet Music, Wytheville Enterprise Newspaper, Intro Disney Hd, Robin Hood Kit Car, Arknights Amiya Token Location, Rose Schlossberg Net Worth, Marcella Season 3 Ending, Ann Rothschild Dunham, Blue Yeti No Sound Output, Entertainment Quiz Questions 2020, England Vs Denmark, New Belgium Voodoo, Posti Strani In Piemonte, Kanashii Ureshii Lyrics English, Paul And Kathy Carrack, Yamaha Raptor 80 For Sale Craigslist, Saugus Police Scanner Live, Austin Johnson Caddie Net Worth, Father Son Tattoo, Delphin Knife Screwfix, Anne Donovan Zelis, Lowell, Ma Police Log 2020,